Garou: Mark of the wolves - Moves list / Liste des coups

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Notations du Joystick

  • F - Forward/Avant - Pencher le stick vers l'avant/vers l'adversaire. (axe-X)

  • B - Back/Arrière - Pencher le stick vers l'arrière/à l'opposé de l'adversaire. (axe-X)

  • U - Up/Haut - Pencher le stick vers le haut. (axe-Y)

  • D - Down/Bas - Pencher le stick vers le bas. (axe-Y)

  • QCF - Quarter circle forward/Quart de Cercle vers l'Avant - Pencher le stick vers le bas, puis vers le bas et l'avant, puis vers l'avant. Communément utilisé pour les projectiles.

  • QCB - Quarter circle backward/Quart de Cercle Arrière - Pencher le stick vers le bas, puis vers le bas et l'arrière, puis vers l'arrière.

  • HCF - Half circle forward/Demi-tour Avant - Pencher le stick vers l'arrière, puis vers l'arrière et le bas, puis vers le bas, puis vers le bas et l'avant, puis vers l'avant.

  • HCB - Half circle backward/Demi-Tour Arrière - Pencher le stick vers l'avant, puis vers l'avant et le bas, puis vers le bas, puis vers le bas et l'arrière, puis vers l'arrière.

  • DP - Dragon punch/Shoryuken - Pencher le stick vers l'avant, puis vers le bas, puis vers le bas et l'avant.

  • RDP - Reverse Dragon punch/Shoryuken Inversé - Pencher le stick vers l'arrière, puis vers le bas, puis vers l'arrière et l'avant.

  • 360/FC - Full circle/Tour Complet - Faire une rotation complète du stick (360°)

  • 720 - Faire deux rotations complètes du stick (720°)

  • Charge - Pencher le stick vers l'arrière, puis pencher le stick vers l'avant (les directions peuvent changer en fonction de la manipulation de la charge)

  • TK - Tiger Knee - Faire un QCF, et à la fin bouger le stick depuis l'avant vers l'avant et le haut. Essentiellement utilisé pour faire des coups aériens au ras du sol.

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Les Bases

Guard: Back
LP - Light Punch/Petit Poing: A
LK - Light Kick/Petit Pied: B
HP - Hard Punch/Gros Poing: C
HK - Hard Kick/Gros Pied: D 
Low Dodge Overhead: A+B
High Attack: ↓ + A+B
Top! Move: C+D (when in 'TOP')
DashForward: → →
Stop Dash: Release stick or ←
Dash Backward: ← ←
Running Jump: → → ↗
Small Jump: Tap ↙ then ↗
High Jump: Press ↙ then ↗
Small Roll Forward: A during a fall / pendant une chute
Large Roll Forward: C during a fall / pendant une chute
Small Roll Backward: B during a fall / pendant une chute
Large Roll Backward: D during a fall / pendant une chute
Just Defend: Block at the last second
Air Just Defend: Block in air at the last second
Guard Cancel: Make a Special or DM during a Just Defend
Air Guard Cancel: Same in air
Guard Crush: Too much blocks will end in guard crush
Feint Moves: → + A/C or ↓+ A/C
Throw Escape: ← or → + C/D
Move Cancel / Brake: A+B during move

 

 

Garou: Mark of the Wolves
Movelist


Rock Howard Throws Kokuusen: b or f + HP T.O.P. Attack Overhead Kick: HP + HK during T.O.P. Special Moves Reppuken: qcf + LP Double Reppuken: qcf + HP Raising Tackle: dcu + P Hard Edge: qcb + P Rage Run Type Dash: qcb + LK Rage Run Type Shift: qcb + HK Crack Counter: qcf + K Shinkunage: 360 + HP -> Rasetsu: LP + LK S. Power Raging Storm: qcf, qcf + LP Shine Knuckle: qcf, qcf + LK P. Power Raging Storm: qcf, qcf + HP Shine Knuckle: qcf, qcf + HK Deadly Rave Neo: hcb, f + LP, LP, LP, LK, LK, HP, HP, HK, HK, qcb + HP
Terry Bogard Throws Buster Throw: b or f + HP T.O.P. Attack Max Dunk: HP + HK during T.O.P. Special Moves Power Wave: qcf + P Burn Knuckle: qcb + P Power Dunk: dp + K Crack Shoot: qcb + K Power Charge: f,f + P (up to 3 times) S. Power Power Geyser: qcf, qcf + LP Buster Wolf: qcf, qcf + LK P. Power Power Geyser: qcf, qcf + HP Buster Wolf: qcf, qcf + HK
Kim Dong Hwan Throws Karada Otoshi: b or f + HP Karada Usabari: in air, b or f or d + HP Command Moves Super Jump: d,u Ushiru Kyaku: b + HP T.O.P. Attack Kaiten Dong Hwan: HP + HK during T.O.P. Special Moves Raimei Zan: qcb + K Hishokyaku: in air, d + K Sora Sajin: dp + P Shiden Kyaku: qcf + K Ashi Binta: hcb + HP S. Power Super Dong Hwan Kyaku: in air, qcf, qcf + LP Raimei Tama: qcf, qcf + LK P. Power Super Dong Hwan Kyaku: in air, qcf, qcf + HP Raimei Tama: qcf, qcf + HK Ore-sama Hou'ou Kyaku: qcf, qcf, qcf, + HP
Kim Jae Hoon Throws Karada Otoshi: b or f + HP Command Moves Shou Kyaku Hou: backstep, LK T.O.P. Attack High Angle Neri Chagi: HP + HK during T.O.P. Special Moves HantsukiZan: qcb + K Hienzan: dcu + K -> Follow-up: After HK version, d + HK after HK Hishou Kyaku: In air, d + K -> Tsuika Kougeki (Kadan): df + K -> Tsuika Kougeki (Chudan): qcb + K Ryuusei Ochi: qcf + K Yakuka Kasane: qcf + P S. Power Hou Tusbasa Tenbu Kyaku: qcf, qcf + LP Hou'ou Kyaku: qcf, qcf + LK P. Power Hou Tusbasa Tenbu Kyaku: qcf, qcf + HP Hou'ou Kyaku: qcf, qcf + HK
Hotaru Futaba Throws Ten Rankutou: b or f + HP Hantentou: in air, b or f or d + HP Command Moves Kuuchuu Furi Muki: in air, HP + HK Koushuuda: in air, d + LK T.O.P. Attack Senkai Tsubame: HP + HK during T.O.P. Special Moves Hakki Shou: qcf + P Tenshinshou: dp + K Kobikyaku: qcb + K Rengeki Shou: in air, qcb + K Soushou Shin: qcb + P Hasu Jotai: close, hcf + HK S. Power Futa Tanagokoru Tenren Hana: qcf, qcf + LP Tenshou Ranki: qcf, qcf + LK P. Power Futa Tanagokoru Tenren Hana: qcf, qcf + HP Tenshou Ranki: qcf, qcf + HK
Gato Throws Daien Kokoru: b or f + HP Danzetsu Momo: b or f + HK Command Moves Kuuchuu Furi Muki: in air, HP + HK Sai Ago: f + A Muran Geri: f + B T.O.P. Attack Mouko Katashi Ku Yama: HP + HK during T.O.P. Special Moves Shin Kiba: qcf + p -> Totsu Kiba: f,f + P Kueyama Sai Kabe Kiba: dcu + HP Raiga: dp + K Fuu Kiba: qcb + K -> Ana Kiba: A -> Sen Kiba: B -> Kyuu Kiba: C -> Katsu Kiba: D S. Power Rei Kiba: qcf, qcf + LP Tatsu Kiba: qcf, qcf + LK P. Power Rei Kiba: qcf, qcf + HP Tatsu Kiba: qcf, qcf + HK Tenryuu Retsu Kiba: dp + LP + LK (3 times)
Marco Rodriguez (Kushnood Butt) Throws Kyokugen Zutsuki: b or f + HP Command Moves Kyokugen Hiji: f + LP T.O.P. Attack Zanretsuken: HP + HK during T.O.P. Special Moves Ko Ou Ken: qcf + P Kohou: dp + P Hien Shippuu Kyaku: qcf + K Ryuusenken: Hold HP then release Kouho Shippuu Kyaku: Hold HK then release Joudan Harai: qcb + LP Kadan Harai: qcb + LK S. Power Haoh Shou Ko Ken: qcf, qcf + LP Kyokugen Tora Eru: qcf, qcf + LK P. Power Haoh Shou Ko Ken: qcf, qcf + HP Kyokugen Tora Eru: qcf, qcf + HK Ryuuko Ranbu: qcf, qcf, qcf + HP
Bonne Jenet Throws Bye Bye Boo: b or f + HP Foreign Crush: in air, b or f or d + HP Command Moves Super Jump: d, u T.O.P. Attack Rolling Thunder: HP + HK during T.O.P. Special Moves Buffrass: qcf + P Crazy Ivan: qcb + P Gulf Tomahawk: qcb + K The Hind: qcf + K Harrier Bee: d + K rapidly S. Power Many Many Torpedoes: qcf, qcf + LP Aurora: qcf, qcf + LK P. Power Many Many Torpedoes: qcf, qcf + HP Aurora: qcf, qcf + HK An Oi Mademoiselle: Just Defense then LP, LK, HP
Hokutomaru Throws Hikkakimanesu: b or f + HP Noumen Tsukuru: in air, b or f or d + HP Command Moves Nidan Jump: in air, u Suraidingu: df + LK Kuuten Kyaku: df + HK T.O.P. Attack Ninpou Bakuho: HP + HK during T.O.P. Special Moves Karakusa Kiru: qcb + P Rakkazan Kyu: qcb + LK (also in air) Rakkazan Jitsu: qcb + HK (also in air) Shoriten: qcf + P (also in air) Sora Hazaki Dan: qcf + K S. Power Chou Hissatsu Shuriten: qcf, qcf + LP Okugi Chou Hissatsu Tatsumaki: qcf, qcf + LK P. Power Chou Bakuho Kunai: qcf, qcf + HP Kyuukyoku: qcf, qcf + HK
Tizoc/Griffon Mask Throws Griffon Tower: b or f + HP -> Grifall: df, df + HP Grihug: b or f + HK T.O.P. Attack Grido Super Kick: HP + HK during T.O.P. Special Moves Olympus Over: qcb + K (in air too) Poseidon Wave: rdp + P Active Toupon: dp + P Justice Hurricane: 360 + HP Icarus Crush: in air and close, qcf + LP Hercules Throw: close, hcf + LP S. Power Big Fall Griffon: close, 720 + LP Daedalus Attack: qcf, qcf + LK P. Power Big Fall Griffon: close, 720 + HP Daedalus Attack: qcf, qcf + HK
Kevin Rian Throws Poly Throw: b or f + LP Command Moves Poly Kick: f + LK T.O.P. Attack Blast Charge: HP + HK during T.O.P. Special Moves Hell Roaster: qcb + P Hell Trap: qcf + K Hell Snipe" dp + K Hell Arrest: close, hcf + P Gripper: qcb + LK then LP, LK, or HP Abide Mine: qcb + HK S. Power Lucky Strike: qcf, qcf + LP Gattling Freeze: qcf, qcf + LK P. Power Lucky Strike: qcf, qcf + HP Gattling Freezer: qcf, qcf + HK
Freeman Throws Gorefest: b or f + HP T.O.P. Attack Overkill: HP + HK during T.O.P. Special Moves Nightmare: qcf + P Phobia: dp + P Crow: qcb + K V. O. D.: qcb + P (up to 3 times) Morbid Angel: hcf + K S. Power Full Blast: qcf, qcf + LP Creeping Death: qcf, qcf + LK P. Power Full Blast: qcf, qcf + HP Creeping Death: qcf, qcf + HK
Grant Throws Ankoku Otoshi: b or f + HP Command Moves Makabe : df + HP T.O.P. Attack Mashin Iwa: HP + HK during T.O.P. Special Moves Goudangai: qcf + K Kyotoriha: dp + P ->Bosu Yaki Hisatsu: d + K Bosu Yaki Hisatsu: d + K Kurohoryu: qcb + P Gouretsu Shou: f,b,f + P S. Power Mashin Hatenden: qcf, qcf + LP Mashin Engetsurin: qcf, qcf + LK P. Power Mashin Hatenden: qcf, qcf + HP Mashin Engetsurin: qcf, qcf + HK
Kain R. Heinlein Throws Schwartz Mond: b or f + HP T.O.P. Attack Schwartz Stuhs: HP + HK during T.O.P. Special Moves Schwartz Flamme: bcf + P Schwartz Panzer: bcf + K Schwartz Lanze: dcu + K S. Power Himmlischer Atem: qcf, qcf + LP Himmlischer Seele: qcf, qcf + LK P. Power Himmlischer Atem: qcf, qcf + HP Himmlischer Seele: qcf, qcf + HK

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